ne
of the first things to consider when deploying
your troops is the role for which you intend
to
use your infantry: for massed volleys of firepower
or for wave upon wave of brutal close-combat
fighting.
SHOOTY UNITS
If your infantry unit
is a shooty one, deploy them in cover with a
commanding
view over the objectives in no-man's land.
If possible, stick them in a building or terrain
feature so that only a really determined assault
can winkle them out.
ASSAULT UNITS
If your infantry unit
is better off in an assault, you can break the
golden rule of not deploying your infantry in
the open. Because of the fact that your troops
and those of your enemy are separated by a meagre
12" strip of no-man's land, this can
mean that your assault troops are often in a
position to launch an assault on the 1st turn
of the
game. You might think that a canny opponent will
deploy as far away as he can from your assault
troops, and many players will adopt this tactic
— after all, it works well in normal games
of 40K. But Apocalypse is anything but normal.
If your opponent hangs back and puts as much
distance between himself and your front-liners
as possible,
he is relinquishing any potential claim upon
the objectives in no-man's land and your own
Deployment Zone, and that will possibly hand
you the game before the dice start rolling. This
means
that being belligerent with your assault troops
is an even sounder strategy in Apocalypse than
in a normal game of 40K.
Another reason to set up your assault troops
as close to the enemy as possible is that your
faster stuff can whiz around the side of your
slow troops, whereas the footsloggers will have
to trudge forward 6" per turn. Because
of this limit, it is usually wise to deploy
vehicle-mounted
units behind your infantry units on foot, allowing
you to coordinate your attack instead of going
in piecemeal.
In the section of the Orkipelago pictured above,
Alex has set up his slowest troops — the
Ork Boyz and the Gretchin mob — as far forward
as he was allowed. He has placed his Trukk Boyz
and his Battlewagon-riding HQ unit centrally and
to the rear of the formation, knowing that they
have the speed to zoom through the middle of the
footsloggers and assault the Eldar in a wave of
unstoppable green doom! Note that Alex's
Shoota Boyz have taken up a position in the drill
pylon scenery piece so that they can take out
any troops who close in on the infantry from the
relative safety of the building. |