A
day at the Conflict – Dave
Noyle
Conflicts are a great way for a Games
Workshop enthusiast to spend the day. With an entire
hall full of games
and activities waiting for you how can you go wrong?
At Conflict Montreal I was set loose with a camera
and a mandate to “have fun.” (Yes, they
pay me to do this.)
I
decided I would start my day in the “free area” and
pick up some hobby tips from the experts working there.
If you wish you can receive basic painting or terrain
building instruction for free at any Conflict, all you
have to do is turn up. As it has so often been suggested
to me, I made my way towards the painting class area,
eager to learn. The painting classes at Conflict Montreal
were being commanded by Golden Demon winner/Outrider
James Craig.
I’m sure he was
thrilled when I sat myself down and demanded to paint
a Space Marine. Much to my dismay James was fresh out
of Space Marines, but he attempted to placate me with
a Plague Marine. Sufficiently bribed I set to work on
my subject of Nurgle.
James took me through the basics of painting, starting
with basecoats, and then on to washes and highlights.
By the time I was finished I had a fully painted Plague
Marine, and slightly green fingers. The images below
show the steps I took in painting my model.
As there was plenty of day left I dropped of my model at
the staff area and took a wander around the Conflict hall
to see what attractions were on hand. Clubs and Rogue Traders
from all around the Montreal area had pulled out all the
stops to fill the show with games and tables. Each attraction
featured something different; at one table buggies and
bikes vied for the lead in a Warhammer 40,000 style racing
game. At another table epic armies collided in pitch battles.
Take a look through the gallery below to see some of the
tables our presenters brought with them.
There was one attraction
that really caught my attention. To be honest it is hard
to ignore a giant blue pyramid. The attraction in question
was “Teleports and Terrors” built and run
by Curtis Charette, Marc Charette, and Matthew Killoran.
This triangular construction took just over a month for
the team to assemble and was specifically built for this
event. The crew even came up with a custom game just
for this table. In “Teleports and Terrors” roving
kill-teams fight across two levels and eight rooms for
control of this alien construction. Take a look over
their creation yourself with the images below.
Having witnessed plenty
of other people having fun and playing games I decided
to play a game myself. With carnival-like skill, Frédéric
Decelles (image of fred) from Librairie Donjon roped
myself and fellow passer-by Stefan Grambart, into a game
of “Dead by Dawn.” This particular game featured
Dwarf Slayers fighting for death against a horde of Skeletons.
I took up the side of the Slayers while Stefan grabbed
the dice for the Undead. At the onset Frédéric
informed me that my goal was to meet an honorable death.
Meanwhile my opponent’s objective was to wipe out
the suicidal Dwarfs. After a couple fast paced turns
and a display of my usual generalmanship I had no troops
left. The really odd thing was I had won. (Actually,
we had both won.) Slightly confused, I made my way to
the Warpstone painting contest to check out the winners.
Here are a few pictures from the game documenting my
demise.
At
the Warpstone Painting Contest booth I had a chance to
check out the fantastically painted entries and
oogle at the outstanding winners. You can check out
the winners
for yourself here (link). And even found that my co-workers
had been nice enough to enter the Plague Marine I had
painted earlier in the contest. They had even been
kind enough to enter me in the Neophyte competition.
At least
I won honorable mention; take that kids!
With
games played, lessons leanned, and pride tarnished I
decided to take my leave of Conflict Montreal and
headed back out onto the street in search of food.
It was surely
a day well spent, and if you think so too maybe I’ll
see you at the next Conflict.
Dave Noyle
Games Workshop Canada |