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THE MOST IMPORTANT RULE! Remember, you're playing to
enjoy a challenging battle with friends, where having
fun and keeping to the spirit of the game is more
important than winning at any cost. Warhammer, Warhammer
40,000 and The Lord of The Rings are involving games,
with many different races, weapons, and endless possibilities.
In games of this size and level of complexity there
are bound to be certain occasions where a particular
situation lies outside the rules as they are written.
Players should feel free to improvise
where necessary, resolving such situations in a friendly
and mutually
agreed manner, and evolving the game far beyond
the published rules if they wish. When you come across
a situation in a battle that is not covered fully
by the rules, be prepared to interpret a rule
or
come up with a suitable house rule for yourselves.
When a situation of contention arises,
players should agree on a fair and reasonable solution
and
get on
with the game as quickly as possible. The most
common way of resolving any disputes is for a player
to
roll a D6 to see whose interpretation applies
in that instance. On the roll of 1-3, player A may
decide;
on a 4-6, player B may decide.
After the game
has finished, sit down and discuss what happened
with your opponent and see if you can both reach
an agreement
in case the same situation ever arises again
(this is called a 'house rule'). Additional help
and
clarifications
can be found on this very website! |