Death stalks the sands...

Itoh VI is as harsh and desperate a world as one can imagine. It is a virtual wasteland, yet at a time it was thought to be valuable enough to host Imperial settlers. Itoh is a rocky world whose only seas consist of swirling shifting expanses of sand. The cruel monotony of desolation is only punctuated by the occasional dust storm or priceless oasis. Itoh VI’s climate ranges from mild to cold with what little water it contains locked in the polar ice caps. It is not a world that many would value.

The first Imperial survey teams deduced that Itoh VI was once a vibrant world, one that teamed with life. It was concluded that some disaster had caused a complete breakdown of virtually all organic matter, although the exact cause remained a mystery. Despite the world’s bleak state it was still settled by the Imperium, whose supply of desperate citizens is never low.

It is thought that the world was occupied simply because it lay in a tactically significant location with bearing to some long-forgotten war. Whether this war was still ongoing or whether indeed Itoh VI still served some tactical necessity when the settlers finally arrived is not now known. Regardless those brave souls struggled to eke out an existence from the rock and dust.

Life on Itoh VI was a constant battle for survival; an acute feeling of abandonment and insignificance compounded this, as contact with the Imperium was almost non-existent. Within generations the only evidence that Itoh VI belonged to any greater organization were sporadic visits from Adeptus Mechanicus research teams. These visits were always shrouded in mystery, the mission or intent of the Tech Priests was never revealed to the inhabitants. Indeed the only contact the settlers had with the Mechanicus came when the priests came in search of laborers to aid in their work. Those chosen rarely returned, and those that returned told tales of buried cities that few among the settlers believed.

This custom endured for generations before strange events heralded the end of life on Itoh VI. A Mechanicus survey team arrived and as usual enlisted the aid of the native populous. After a brief period several of the natives returned to their settlements in a state of wild panic claiming that the priests had uncovered something dangerous in the ruins and had fled in terror. Those that returned soon fell ill with a mysterious plague that changed their bodies in horrifying ways. Cruel blades burst from their wasting bodies and mindlessly the victims set upon their former kin. At this point all contact with Itoh VI ceased.
It is possible that the tale of Itoh VI would have ended there had recent events not brought attention to it again. The crusade of Marshal Titus has pursued a Necron fleet that ambushed an Imperial supply convey to this world. It is unknown whether the Necrons have any involvement in the history of this world but the truth may be revealed as the righteous Templars pursue the Xenos across this desolate rock.

Special Rules

When playing battles in the Itoh VI battle zone you may opt to use the following special rules if both players agree. These rules are intended to add a measure of campaign flavour to your games of Warhammer 40,000.

Techno-Zombies!
It has been many years since the Adeptus Mechanicus accidentally released the changing plague upon the unfortunate people of Itoh VI but the danger has not yet passed. The plague itself does not seem to kill its host but instead reduce it to a deranged feral state. The horribly misshapen decedents of Itoh VI’s populace still walk the sands to this day. Reduced to a state of savagery that cannot even be fathomed as human, these creatures prey on any and all that cross their path. It is a cruel irony that these beasts have proven to be hardier survivors than the unfortunates they are descended from.

Before the beginning of the game both players must agree for their battle to fall victim to a Techno-Zombie attack. The Techno-Zombies begin the game in reserves and both players roll during their turn to see if the creatures arrive. When the Techno-Zombies arrive the player that rolled for them may deep strike them anywhere onto the table (the Zombies burst forth from the sands). From that point forward the Techno-Zombies will move before the start of each Game turn (a game turn consists of both players turns). The Techo-Zombies will always move as fast as they can towards the nearest models and attempt to engage them with all means available to them. The Techno-Zombies are fearless and will fight until they are all killed (again). Full rules for Techo-Zombies can be found later in this issue.

 
 
 
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