The Beast hungers

It is a perilous time in the history of the Imperial world Lochtelli I. It’s inhabitants have long lived toiling to fill the food demands of nearby Imperial worlds from the bounty of Lochtelli I’s vast seas. Now the banquet of Lochtelli I has attracted the appetite of an even more voracious beast, the Tyranids have brought death and terror to the table.

The fight is not without hope; nearby Imperial forces have rushed to the aid of this key planet. With the invasion in it’s early stages the Tyranids can be fought off with enough determination.
The world of Lochtelli I is largely covered in vast seas that are the planet’s greatest asset. The people ply a living from the seas through food harvesting and sea farming. Large pumping platforms throughout the seas drive the thriving fuel industry of Lochtelli I. With resources such as these it is obvious why the Imperium is so quick to defend this embattled world.

Prior to invasion the only unrest known on Lochtelli I came as a result of raiding by small pirate bands. The local authorities made a regular practice of hunting these rogues with vigor. Serious trouble first arouse on Lochtelli I as a result of the emergence of the ‘Free Swords’ pirate band. This group proved to be better armed and more organized that most of their predecessors and gained control of a large expanse of sea. The band seized control of multiple pumping platforms and converted them for use as docks for their fleet. The trouble was only exasperated when portions of Lochtelli I’s Planetary Defense Force through their lot in with the pirates. The problem was on the verge of developing into rebellion when a Tyranid Hive fleet appeared at the edge of the Lochtelli system.

This event prompted the ‘Free Swords’ to finally reveal themselves as a Genestealer Cult, and the cause of this new disaster.

Lochtelli’s fate may well have been sealed if not for the competence of it’s governing body. The Imperial Governor immediately dispatched a system patrol craft with an Astropath aboard to summon aid. In the meantime all able-bodied citizens were armed and instructed to defend the cities with their lives. It was only through this swift action that hope for Lochtelli remained.
Neighbouring Imperial forces were sent to Lochtelli I’s defense and have managed to slow the Tyranid advance. Regiments of Imperial Guard and ships from the Imperial Navy have engaged the Xenos on both land and in space. Defense of this primarily aquatic world has proven to be difficult as the aliens have adapted to Lochtelli I’s watery environment and have used this to their advantage. It is likely that the defense will fail if additional help does not arrive soon.

It is fortunate that Marshal Titus has dispatched Black Templars to Lochtelli I as a part of his great crusade. Although few in number it is possible that Astartes may prove to be the factor that tips this struggle back into the Imperial’s favour.

Special Rules

When playing battles in the Lochtelli I battle zone you may opt to use the following special rules if both players agree. These rules are intended to add a measure of campaign flavour to your games of Warhammer 40,000.

Temperamental Climate
The activities of the Tyranids has begun to play havoc with the natural weather systems of Lochtelli I. Violent storms whip through the skies adding to the devastation caused by the invaders. Anyone foolhardy enough to be caught outside during one of these storms runs the risk of falling victim to the elements.

At the start of each players turn roll a dice, if the result is a 4 or greater a great bolt of lightning descends from the heavens onto the battlefield. The player whose turn it is may place a Large Blast Template anywhere on the table. After the template has been placed the player must then roll a scatter dice and 3d6 to determine the final location of the lightning strike. If a hit is rolled the bolt strikes where the template was originally placed.

Any model directly under the hole in the centre of the template takes a Strength 8 AP 2 hit. All other models under the template take a Strength 4 AP 6 hit. All models hit must test for pinning.

 
 
 
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