ollecting
an Apocalypse-scale force of your own can take a little time
regardless of whether it's heavy on vehicles, troops, or
a mix of both. However, you can start playing Apocalypse
right away if you team up your standard 1,500-point force
with another player's army of similar size.
This
allied approach works well under the Apocalypse expansion.
Since the battlefields are so vast, it helps having more than
one commander per side. Plus, the expansion book lays out a
few guidelines for you as you ally your forces, including an
Allies Matrix chart that allows you to team up in a way that's
appropriate to the Warhammer 40,000 background (e.g., no Space
Marine-Tyranid armies, unless your house rules say otherwise).
If you look closely at the picture above, you'll see that this
army is a mix of Witch Hunters, Space Marines, and Eldar Harlequins.
Of course, if you're the kind of avid hobbyist who has more
than one 40K army, you can mix them up to get the 3,000 points
you'll need for Apocalypse without another player's help.
One really cool side effect of the Allies Matrix is that
it allows players to try out units from armies other than
the one they already have. For example, let's say you're
an Imperial Guard player with a collection of about 2,000
points. You've always been interested in Tau, but you haven't
been able to start a whole new 40K army for
them. Now, with Apocalypse, you can take your 2,000 points
of Imperial Guard, acquire 1,000 points of Tau, and you'll
have an Apocalypse-scale force (and you're on your way to
building a regular 40K force of Tau). That's not a bad way
to start a new army while still playing games
with it.
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