Grand
Tournaments are one the most exciting aspects of the
Games Workshop hobby. An entire weekend of non-stop
gaming action awaits those who sign up for these events.
It is understandable though if some people have questions/concerns
about the Canadian Grand Tournament system. Fear not!
J.B. Coulter the high and mighty master of Canadian
GT's
is here to help. If you have any questions regarding
these weekends of wargaming bliss send them here. Want
to know if your Imperial Guard Armoured company containing
14 Leman Russes is tournament legal? ask
J.B.! Want
to know if you can use your brand new Forge World Dragon
in your High Elf list? ask
J.B.!
Please, only send questions directly related to Canadian
Grand Tournaments or the Canadian Grand Tournament System.
Q: Are there day pass tickets for those who
do not want to compete but watch and buy bitz etc?
If so, have costs?
A: There is no cost to people who wish to
spectate and shop at the event store, all I ask is
that if you are watching the tournament that you
do not interfere in any games by making comments
or standing in the way of the players and please
never every touch someone's figures with out asking
permission!
Q: Will the the magic lore updates (for Beasts, Heavens,
and Life) from WD264 be used at the Calgary GT or will
the unmodified lores from the Rulebook be used?
A: No they are trial rules so they wont be used at this
time.
Q: I had a very big question to ask you guys
before I sunk myself into more modeling. With all the
changes in
the IG codex and Forge World books, I wanted to know
the following things....
1. Will you still be letting people use
flyers in the GT?
A: Yes
2. Currently the only rules for the Valkyrie
are for the Armoured Company, however It states that
it was used for Esylian Drop Troops and Storm Troopers.
My
question is that can I use the Valkyries and Vulture
gun ship with the current IG codex?
A: YES and I asked Warwick about this and here
is the official answer for all Canadian GT's.
"Yes, missing the transport capacity for the Valkyrie
was an ommission from the book. The capacity should
be ten, and it is a transport option for Storm Troopers,
Inquisition Storm Troopers, and any Drop Troop infantry
squads."
"However you disembark from the Valkyrie just treat
it like disembarking from any other vehicle (like a
Chimera),
all the various methods don't matter, the player can
image it however he likes, but for the rules it is just
disembarking. If the Valkyrie drops off troops it cannot
fire in the same turn (as per the orbital lander rules).
If it then enters VTOL mode and stays on the table it
can fire in its players next turn.
You're spotted an omission from the IA volume 1 - the
orbital lander rules, which govern the Valkyrie dropping
off troops. I shall be doing an errata sheet for the
book which covers this, and some others points."
3. If not will you...
a. Let people use the Esylian Drop Troop list
from the Chapter Approved 2003, with or without the Valk
and Vulture?
A: No since you can use it with the new codex
b. Let me use it in the Daemonhunter codex since
they use Stormtroopers and forgeworld makes models
with Daemonhunter insignias.
A: Yes
Q: Just to clarify: Will the Q&A
be in effect for the 2004 Canadian circuit or just the
remainder of
2003?
A: The Q&A is in effect immediatly, so yes it covers rules
for Calgary.
Also: Will the Canadian GT's follow the rest of
the world and 1) raise the army point values? 2) Use
the trial assault (and possibly vehicle) rules?
A: The rest of the world? well yes and no... yes
we are following the U.K. example and using the "out
of the box rules" there will be some variation in
what Amries we allow (we tend to be more liberal in this
than most) as for the points values being raised... havent
you spent enough money yet? seriously though i think
the points values are good the way they are, you get
a decent sized army on the table yet you still have to
make some hard choices knowing there are some very diverse
armies out ther to play against plus the different terrain
and senarios too. Hope that helps
Q: I am using an Imperial Guard Armoured Company, using
the list in the Chapter Approved book. There have been
a few changes in the rules for some of the tanks I am using,
and I have a few questions about how to accommodate the
new set.
1. The Hellhound has had many changes, including
a substantial points cost increase. In the interests
of my current army list, am I allowed to use the
Hellhound rules found in the Armoured Company list,
or should I use the new set? (My personal guess would
be no, but 45 points is a big increase on such short
notice)
A: You need to use the new I Codex rules for
that, 45 points more yes but you can shoot 24" now!
And don’t have armour 10 on the side plus no
more automatic penetrating hits if you get glanced!
2. The Griffon has been removed from the Imperial
Guard list altogether. Would I still be allowed to
use the rules for the Griffon as presented in the
Armoured
Company list?
A: Yes
3. The just released Imperial Armour: Volume
1 has an army list for “Imperial Guard Armoured
Battle Groups”. Does this replace the current
Armoured Company list in the Chapter Approved book,
even though the new book costs about 75$ American?
A: The rules we will use are from the Chapter
Approved book, with the changes for the Hellhound
found in the Imperial Guard Codex. There is a very
important point here though, once the 2004 addition
of Chapter Approved is released the
Armoured Company reverts back to being a Trial Rule. All is
not lost however because at that point starting with
the Vancouver GT in January I will allow the Armoured
Company to be fielded using the Imperial Armour List.
It’s a large investment for the rules but the
sort of folks who are going to field this army very
likely have the book plus the rules are far better
and well rounded.
Q: Hi. i have a rather pressign question regarding the
upcoming GT. I have already bought my ticket, and am playing
WFB. Now, I'm intent on bringing my Dark Elves, and the
question regards that slippery revision that has been floating
about on the web. It has been stated that it will be part
of the 2004 Annual, but it is otherwise yet unpublished.
I have been playtesting these rules for some months now,
and have grown quiet attached to someone of the logical
fixes contained within (for instance, Executioner heavy
armour). My question is will the revision be permissable,
or should I wait until it has been made official (next
year)? It perfectly understandable that it not be allowed,
but confirmation is always appreciated.
A: If what you looking for is in the 2004 Chronicles
then it will be official as soon as it is released.
Q: Hi, I live in Vancouver BC, and I was wondering if
I don't need to use the hotel over the weekend, can I get
a discounted ticket? I mean it makes sense that I wouldn't
have to pay for a hotel room when I live down the block!
A: The cost of the event doesn't cover a hotel
room, it covers the cost of the venue, catering, shipping,
table
rentals, t shirts, and the GT program booklet, almost.
Q: I was just wondering whether or not you
will be putting up a GT list with all the names of the
people
already signed up, on the website.
Secondly, will we need to bring any special army counters/messenger
models or will this information be included in our GT
packages. Thanks
A: I am going to get the list posted asap. (In
fact it's up now.) We are sending out the GT program
to everyone that enters
and it has all the information you need to make any counters
needed.
Q: Thanks for the quick response, I just have one
more question; though the tournament scenarios make an
allowance
for "always attacker" special rules,
is an Armoured Company always the attacker, since it's "always
attacker" is somewhat conditional, as some missions
are excepted from that rule?
Oh, right, before I forget;
what is the address that I need to send my army list
to?
A: The Armoured Company armies will have to go
along with the rest and determine who is the attacker
from
the rules for the individual scenarios that are used
at the tournament. So no they won't count as "always
the attacker"
Army lists can be snail mailed to... Games Workshop Events Department
2679 Bristol Circle, Unit 3
Oakville, ON.
L6H 6Z8
Q: Just wondering what the odds are of getting a BFG
mini-tourney on, say, the Friday night before?
The LA GT is running one of these, the cost was next
to nothing, and I definitely would love to get in on
something like that!
A: I am very interested in running some extra gaming/hobby
events at all the GTs. A Friday night mini tourney to
me sounds very doable but I wouldn’t charge anything
for it. BFG would be easy to do but I would need some
one to run it...
If you or some one else out there are interested please
contact me.
Q: Hi. Another question came to me when I got my GT packet.
Previously, even earlier this year, there was an insert
regarding hotel accommodations with the Radisson. This
time, it seems there isn't. My question is will the rate
that
is included on your ad on the website, 109$ per night,
extra 1-$ per person, still be available?
A: Yes I have the same deal as last year, the
lack of an insert is my fault and I will fix that ASAP
by having
it on the GT Website (In
fact here it is.) that you can
print off and fax or e mail to the Radisson.
Q: I am preparing my army for the Calgary GT,
and I have some modeling questions: I am a Sisters of
Battle player,
and both of my units of Seraphim (my list's jump pack
troops) will be carrying Melta Bombs? Do I need to model
Melta Bombs
for each my 16 Seraphim? I have heard that, generally, one does not have to
model grenades, but I wasn't sure if that extended to
krak grenades and Melta Bombs.
With the Seraphim, there is no chance of confusion, as all of them have Melta
Bombs.
Secondly, I have some characters who will be carrying
meltabombs, who are not Seraphim. Do their meltabombs
have to be modeled on?
A: Melta bombs
do not have to be modeled but it is always good and sporting
to let your opponents know who has stuff like that as
they are looking over your army list at the beginning
of a game since it would very likely affect there tactics.
Thirdly, which assault rules will be used at the GT?
In the Rules section, it does not specify, so I have
been assuming that the rules in the main rule
book
apply. It is still possible, however, that the Trial Assault Rules from
Chapter Approved may be used, and if that is the case,
I wish to practice with those
rules.
A: We are using the rule book assault rules. That being
said if you and your opponents prefer to use the trial
rule then go ahead, I won't loose any sleep over it,
your not gaining an unfair advantage by using them
so go for
it. BUT you may not pester, bully or bribe your opponents
into using them if they do not want to!
Q: Are mutable Tyranid Hives (custom Tyranid
armies) allowed at the Canadian GTs? A friend found this
an interesting question because in the regular Tyranid
army list the Warp Field (to get a 2+ armour save) is fairly
expensive, yet in the mutable list he can simply mutate
some of his units and give them the same 2+ armour save
for a lot less. I had also heard that they were
not allowed in GT, and yet there is nothing that explicitly
says no.
A: Yes you may use the "creating your own hive
fleet" rules in all the Canadian GTs. I have played
against many of these armies and find them interesting
to play against but not "cheesy".
Q: Oh, another question. Supposedly - according
to White Dwarf (or at least how I interpreted it) - the
fact that the Leman Russ Executioner and the Griffin
are not in the new Imperial Guard Codex still does not
preclude regular I.G. from fielding them. Is this
the case in the GT, or does that only apply to Armour
Companies?
If
we can field them, is either the old Codex or the appropriate
Chapter Approved book an adequate source
for their rules?
A: The Tanks that are missing from the Imperial
Guard Codex are still usable, you can get them from
the first Chapter Approved book, or if you don't have
it
you may... and this is the only thing you can use it
for now, use the old IG codex. But that is the only thing
you can use it for now that the new one is out.
This is no different than using any of the Forge World
kits
in an army, you simply use the entry from one of
the Forge World books.
Q: Are the Goblin Ecology rules from the 2003
annual allowed? I have a fire kobold unit and am thinking
of
adding some hill goblins or troglagobs for the Calgary
GT if I can bring them.
A: Yes they are allowed.
Q: Just a few questions regarding the Missions.
Mission #1: Can the markers be picked up and moved by
the controlling unit or are they stationary?
A: You may move a counter as long
as the unit moving it a) has hand or other equivalent
grasping appendages and b) the unit is not broken.
Mission #4: Would a Saim-Hann army be able
to recycle its Jet Bikes and Vypers or only "Troop" units?
A: The rule applies to troop choices
only so if as in your case your jet bikes are chosen
as
troops then yes you may bring them back.
Mission #6: A) If a transport inspects a marker and
it's a trap, do all passengers of the transport suffer
the S5 hit or does the vehicle suffer the hit? B) Can
a Troop /Elite or HQ unit pick up the objective then
embark on to a transport with it?
A: Only the vehicle takes the hit
just like a normal shooting attack, the only time the
passengers
are affected is if the vehicle is destroyed. Models
may take the marker in to a transport as long as there
is room ( the objective takes the up the same
space as a figure. That means if you try to squeeze a
10 man space marine squad into a rhino along with the
objective they will not fit! you will have to get one
of them killed off first:)
Q: One more reguarding Infiltrators. Can units
deploy as infiltrators if they are using a transport?
i.e.:
Scorpions with Stealth & a Wave Serpent.
A: Regarding infiltrating with a transport I
think that it is fairly obvious in the rules that you
may
not!
Q: I am wondering how many points are required
to play in the tournament, as I cannot find it in the
website. Please clarify this for me. Thank you in advance.
A: 2000 for warhammer and 1700 for 40K.
Q: As special characters are normally allowed
I just wanted to check that special characters who alter
your selection choices are still ok. For example Sehenesmet
(WD 281, page 32) radically alters how a tomb king army
may be chosen. Would this be ok or is this special character
a no-no?
A: ummmm.... The rules for Sehenesmet are Trial
Rules, therefore this fellow is definably a No-No
Q: What are the rules about
Hero's of the Imperium, that can be found in the basic
rulebook pg 260 and 261? I know there is a codex
out for Assassins but what about Inquisitors, Missionarys
and such? Specifically I have a Valhallan
army with a Russian theme and each unit has a Preacher,
their Political Officer, a Mordian Sgt modified with
a storm bolter. Don't run or we will shoot your
sister kind of thing. 18 Preachers, with a storm
bolter painfully modified onto each. A lot of work
not to mention money. Is this now a legal Tournament
army?
A: Wow, were do I start with this one... um...
no the Heroes of the Imperium list, in fact all the
army lists in the rule book have been out of date
for a long time now. So what you need to do now
is get a copy of the new Imperial Guard Codex and use
it to organize your
army, (nice theme by the way). You can have up to 5
Priests (Preachers) as advisors, each must be attached
to a different squad. Inquisitors
can be selected using Codex Daemon Hunters and make
fine allies to an Imperial Guard army I look
forward to seeing your Valhallans in Calgary.
Q: Will the GT venue be open for pick
up games Friday night?, if yes what time?
A: We set up on Friday afternoon, but typically
yes we can open it up for pick up games at say... 6pm?
if set up goes well. We are having a BFG tournament
that evening too if your interested. We will likely
have a Friday night early bird registration set up.
Q: I had a question about bringing the same
army to a different GT. I was fortunate enough
to win Best General in the Vancouver 2003 GT, and I was
wondering if I brought the same or similar army to Calgary
would I be eligible for a prize. My thoughts behind
bringing my Dwarfs again were to be on a GT "tour" with
them, and bringing a new army for 2004.
A: There are no restrictions on using the same
army over and over again, I mean really, why would
I penalize someone for playing their favourite army
all the time? If you have found the "magic formula" for
winning with a certain army well good on you. that
shouldn't mean you can't win with it any more. Besides
it's only a matter of time before someone figures out
how to beat you:)
Q: At a recent Rogue Trader tournament in our
area, a player was fielding 'Chaos Cultists' in his Chaos
Undivided army. They weren't the 'Traitors' or
even 'Mutants' from the Lost and the Damned in the Eye
of Terror Codex, but were Chaos Cultists, presumably
from the (very) old White Dwarf article. What I'm
wondering is if those are still legal or not? I
thought they would be out of date because of both a new
Chaos Marine Codex (which the cultists were supposed
to compliment) and the Lost and the Damned army list
seeming to take up the full role of the cultists. If
they are still legal, would you be able to point me at
the WD issue they are in?
A: I believe the only way to field Cultists
at the moment is as part of an Alpha Legion army
from the Chaos Codex, otherwise you can field a Traitors
army from the Lost and the Damned list.
Q: One thing, if a player could not send
in his army list but has paid, what would be done with
him at the GT.
A: If people do not get there army lists in
I make them stand in a corner while I look there army
list over. cheers.
Q: Thank you for the replies. I take it then,
from your answer to question 3, that Lictors deploying
with "Secret Deployment" would do so after
both objectives are placed and side has been determined,
but prior to army placement. Is this correct?
A: Yes
Q: Does a tank that is part of the Attacking
force in Mission 1 have to = worry about running out
of ammo
when firing ordinance weapons?
A: Yes tanks with ordinance weapons run out of ammo
if they scatter a shot 6"
Q: Just to clarify a question already asked:
You can move objectives in = both Mission 1 and Mission
6.
Correct?
A: Both missions allow models to move objectives if
they have "hands" of a similar grasping appendage.
But any "model" may inspect or claim an objective.
Q: Are objectives placed in Mission 1 and 6 after
picking sides but prior = to army placement?
A: Always place objectives first, before picking
sides and army placement, its more exciting that way.
Q: Hey JB while reading the UCCC posting on
the website I found I had a couple of questions for you
so here goes.
1. Do we have to bring the Codex with
us? (I know it would help but I don't own all of them
and I'm thinking of trying a different race just for
fun in this event)
2. Can we use an IC model as the
base to build or character on> for an example if
I was going to use an Orc Warboss in mega armour could
I start from Ghazghkull Thraka model?
3. I'm not quite
getting the IG thing...does that mean I could have
a IG Looie with 4 bodyguards or just a Commissar/officer/psyker
or any of them with a bodyguard? Thanks for answering
these questions JB...I know you'll probably be besieged
with them.
A: It would be a good idea to have the rules
for what ever character you want to make available since
you will need to write out his/her stats on an entry
form, plus you'll need to know the points cost for them
too.
You get to build from what is in front of you, you
wont likely see Grazghkull amongst the piles of plastic
sprues
and sprinklings of metal bitz but you can still make
a mega armoured ork.
Ok the deal with the Imperial Guard is...you can make
a character who is either a Commissar, a Psyker,
a priest, all at the normal points cost, you just ignore
the rule
that would make you attack them to a unit. The officers
are more complicated since the points cost for them
includes the 4 Guardsmen that accompany them. So..
Simply subtract
the cost of those 4 guys from the cost of the officer
and you field him on his/her own.
Q: HI there,
My name is Chris Van Tighem and I live in Saskatoon, Saskatchewan.
You are probably aware that GW games are very popular
here and we have some of the best Warhammer Generals
in Canada (at least they tell me they are some of
the best). What you might not be aware of is that
we also have a huge Mordheim community as well. Currently
our league boasts 25 registrants who play at least
one warband each, with several playing multiple warbands.
On any given night there are at least eight players
throwing down at our local game store, who also is
our league sponsor (www.dragonsdengames.com)
I understand that in the UK they have Mordheim as
one of their GT events and I was wondering what the
possibilities
were to have a Mordheim aspect to the next GT in Calgary
(2004, not 2003)? Who would I contact to pose this question
to? If it was possible I would even volunteer to assist
in whatever capacity was needed.
Good luck with your upcoming GT in Calgary.
A: That
sounds like a very interesting idea! There are some
big plans afoot for the Canadian GTs in 2004 (keep your
eyes on the web and White Dwarf
in late December for the details) This is the sort
of thing I am keeping an eye out for Chris so keep in
touch
cause I will take you up on
your offer to run it!
Q: For the Warhammer Fantasy Scenario "Gain
Ground", it states in the victory conditions box,
that in order to claim an objective, you must have a
model or unit with a "unit size" of 10+. Since
you can not have a "Model" with a unit size
of 10, is this supposed to read unit strength?, or are
10 actual models required.
A: Yes, it should read "Unit strength
not size. sorry.
Q: As you stated eariler, the Dark Elf revision
will be official as soon as it is released. WD286 comes
out about 6 days before the GT, with the Dark Elf Revision
in it, is it still legal to use the revision so close
to the GT?
A: Oh... Man would I like to be
able to do that! I really like the Dark Elves
my self and am very happy to see the rules revisions,
there going to be a very nasty army. But... the
problem is this revision would force Dark Elf players
to totally revamp their armies at the last minute before
the GT and that would be madness. There fore it will
not be in effect until the Vancouver GT in January.
Q: Is the Emissary subject to the Tyranid "Shoot
the Big Ones" rule?
A: No. look at his stats. He certainly isn't
a "big one"
Q: A simple question about entering the UCCC,
will i need a GT Calgary ticket to enter? Or will its
be open to whoever gets there first?
A: The U.C.C.C. is open to all,
it's a first come first registered event and runs at
the same time as the GT (so it would be impossible
to play if you were competing in the GT.
If you have a question or if there is anything you are
unsure about send an email here, and we will try to solve
your problem.