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TOURNAMENTS IN THE KINGDOM OF BRETONNIA
Way back in White Dwarf 215 we printed
some fun rules for holding jousting tournaments in
the Great Dukedoms in Bretonnia. Filt Tilt in a great
little game that you can play when you want to take
your mind off painting all those new Knights! All it
takes is a few painted Knights, some friends and an
endless repertoire of quotes from "Monty Python and
the Holy Grail"! Here are the rules that complement
the article that is available in the Canadian White
Dwarf Supplement, issue #4. Enjoy!
THE JOUST AND THE TABLEAUX de BATAILLE
The tourney in Bretonnia has been
refined over the centuries into an art form with many
conventions
and traditions which can be baffling to foreigners
who do not understand the subtle references involved.
Tradition dictates that on the first day there is
no combat at all. Instead the Knights gather for
a parade and to solicit favours from the Bretonnian
ladies in preparation for the contests ahead. There
are two contests in a proper tourney: firstly there
is the joust which takes place over a whole day,
and this is followed the next day by the tableaux
de bataille. Smaller events often feature only the
joust or attempt to cram things together to reduce
costs, but a full tourney would not be complete without
the pomp of the parade or the final dramatic conflict
of the tableaux de bataille.
Tourneys are usually fought a la
plaisance which means fighting with blunted weapons.
More rarely
they are
fought a l’outrance which means fighting with
sharp weapons. Blunted weapons are used in most tourneys
so that the best of Bretonnian chivalry is not slaughtered
leaving the realm woefully undefended! Serious wounds
are rare and the tourney is an excuse for outrageous
fun. However, if sharp weapons are used, contenders
may be mortally wounded and such contests are therefore
reserved for matters of honour or trials by combat
serious enough to warrant fighting to the death. The
rules described here are intended for tourneys fought
a la plaisance, so Knights will rarely die or suffer
serious injuries.
HERALDS’ RULES AND TOURNEY
ROLLS
Tournaments are not open to just
any old Knight, only
to those considered eligible on grounds of renown,
prowess, honour, or in some other fashion. This is
a matter for the heralds, who are versed in all matters
of chivalry, heraldry and honour. The heralds organise
the contending Knights into teams, usually two teams,
one consisting of all the Knights from the host’s
dukedom, and the other comprising Knights from the
rest of Bretonnia. The heralds are great sticklers
for the rules, and not only do they disregard those
who are inexperienced or unknown, but also those who
are rather too awesome!
To keep matters in hand the heralds
maintain carefully worked out lists of eligible Knights
called the tourney
rolls. Only if a Knight is named on the tourney rolls
can he enter the tourney as a contender. The herald
selects the teams who will take part from the list
of entrants for each tourney. This ensures that the
teams are well matched to make for an exciting contest.
Bretonnians are not amused by watching one paladin
unhorsing a succession of hopeless contenders, a feat
that does nothing for honour or entertainment!

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