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THE TABLEAUX DE BATAILLE
The tableaux de bataille is an
imaginative and spectacular contest that is very popular
with the Bretonnian
ladies. The tableaux usually has an elaborate theatrical
setting inspired by one of the many chansons, the
troubadours’ songs which tell of the legendary
feats of arms of various paladins of Bretonnian chivalry.
This contest is held on the last day of the tourney.
The winners of the previous day’s jousting
challenge the Black Knight in turn, in order to win
the top prize. The Black Knight is the best Knight
of the dukedom, chosen by the Duke himself, disguised
in black armour with no identifying heraldry. He
usually unhorses several challengers before someone
succeeds in beating him to win the prize!
None Shall Pass!
If the prize of the tourney is
the hand of a fair damsel, the heiress to a vacant
feudal domain, a
mock dungeon
tower is set up on the tourney field, surrounded by
a moat, over which is a drawbridge The lady plays the
role of a ‘damsel in distress’ locked up
in the tower. She leans out of the window shouting
encouragement to the Knights trying to rescue her.
Each challenger tries in turn to
cross over the drawbridge and reach the tower to rescue
the damsel. Whoever succeeds
wins the prize. Unfortunately you can only cross
the drawbridge by unhorsing the Black Knight who is
the
guardian of the tower.
The Ring of Stones
If the prize of the tourney is an enchanted relic,
the contenders and spectators make a splendid procession
over to a nearby stone circle on the morning before
the contest, which is held in the afternoon. This will
be the same place where trials by combat are customarily
held.
The prize is placed in the middle of the circle on
an altar stone. There is only one way into the circle,
between two large stones wide enough apart to admit
a rider on horseback. Guarding the circle is the Black
Knight who cannot leave the circle. Each challenger
enters the circle in turn. The only way to claim the
prize is to unhorse the Black Knight.
CHALLENGING THE BLACK KNIGHT
Each contender challenges the Black Knight in turn.
The order in which contenders challenge him is determined
randomly as for the jousting.
Both the challenger and the
Black Knight charge each other with lances, counting
only one attack each. The
bonus for charging with lance is disregarded as in
the joust since the tableaux is also fought a la plaisance.
Jousting ploys are not used, since both Knights are
honour bound to aim for their opponent’s shield.
Both contenders roll off to see who strikes first in
the initial round. If one or other is wounded make
a further roll to see whether he is unhorsed and therefore
knocked out of the contest. The prowess of the Black
Knight is such that he can only be unhorsed on a roll
of 1!
Subsequent rounds of the combat are fought with blunted
maces or morning stars which make for a noisy, robust
and entertaining spectacle in which both Knights end
up with their shields well and truly dented! The Knights
now make their full number of attacks, and use Initiative
to determine who goes first. The contest continues
until one or other of the Knights is unhorsed. If a
challenger is unhorsed, the next challenger rides out.
As in the joust, warhorse attacks and warhorse barding
are disregarded.
Wounds taken by the Black Knight are cumulative and
when he has suffered his full wounds he is automatically
unhorsed which means that his current opponent wins.
Your chances of beating the Black Knight are therefore
better if your Knights are not among the first to challenge
him!
THE BLACK KNIGHT
The Black Knight wears black
armour, a black surcoat and carries a black shield
bearing no blazon by which
he can be recognised. No one knows the true identity
of the Knight who plays the role of the Black Knight.
All that you can be sure of is that he will be a Knight
of great renown and martial prowess! It could be the
Duke himself, the best Knight in the Duke’s retinue
or a hermit Grail Knight from a remote grail chapel
somewhere in the dukedom. According to legend sometimes
the King of Bretonnia himself has played the role of
the Black Knight in the tournament at Couronne!

EQUIPMENT: The Black Knight
wears heavy armour, carries a shield and rides a barded
Bretonnian warhorse. He
is armed with a mace or morning star and lance.
SAVE: 4+ (disregarding barded mount). KNIGHTLY VIRTUES
The Black Knight has the Knight’s Virtue as do
all Knights, although this has no effect in the tournament.
He also has the Virtue of Knightly Temper and so gains
an extra attack for each initial hit scored. Work out
how many hits he scores and then roll that many attacks
in addition.

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