2003 VANCOUVER GRAND TOURNAMENT COVERAGE

WARHAMMER 40K

Warhammer 40,000 Models Pt. 1

Warhammer 40,000 Models Pt. 2

Warhammer 40,000 Models Pt. 3

Patrick Ng Army Feature

WARHAMMER

Warhammer Models Pt. 1

Warhammer Models Pt. 2

Warhammer Models Pt. 3

Dave Muzia Army Feature

Patric Grimwood Army Feature

TOURNAMENT RESULTS

Warhammer 40,000 Winners

Warhammer 40,000 Results

Warhammer Winners

Warhammer Results

 


NIGHT GOBLIN MANIA - DAVE MUZIA

Certain armies will always catch your eye. Armies that contain 600-plus models tend to tear your eyes out of your face and force you to admire them. It is entirely possible that Dave Muzia is mad, well mad enough to build the largest Night Goblin army this interviewer has ever seen. I sat down with Dave to chat about his army.

GW: Let’s start by finding out a little about you and your experience with the Games Workshop Hobby.

DM: I've been playing about 8 years. I was in college and stumbled on a game store. I have been hooked on Fantasy ever since.

GW: You have quite the army here. I have never seen so many Night Goblins. How long did it take you to paint all of these Gobbos?

DM: I started in October 2001, I have been working on them ever since - in total, about 15 months.

GW: You must have a strategy in mind with an army like this; can you take us through your general game-plan?

DM: Fanatics up the middle to hit his strongest stuff. Big units on the flanks to secure them and clean up small units. The biggest thing, never put yourself in a POSITION TO HAVE TO TAKE A PANIC CHECK! I flee from a lot of charges, but I also get the countercharge. Terror kicks my butt. Can’t do anything about that though, they are Goblins, right? They are not exactly heroic.

GW: What is the most bizarre thing that has happened to this army so far?

DM: Seven fanatics – two games so far. Four wounds – total.

GW: What response do you get from your opponents when they see your army? Has anyone ever fallen asleep waiting for you to move ALL those goblins?

DM: No, my phase is very quick. Animosity, move, done, I don’t have any magic or shooting. It actually takes my opponents longer for their turns. I can actually see people get psyched out when I put the army on the table. A lot of games have been decided before the models are even on the board. Some opponents forget their battle plan and miss a lot of opportunities. The army itself is very fragile. If you break a unit, most of them will run.

GW: Goblins are not known for their strong leadership qualities. How do you keep the army in line?

DM: Flee from any combat you think you might lose. After one bad round of combat, I can have 200 Goblins fleeing. It is much better to flee with a single unit then lose the whole front. Magic and shooting against my big units (units of 54) is pretty ineffective, so usually no Panic there. Terror is a problem. One monster can take my whole army off the board on a bad day. But hey, they are Goblins; they shouldn’t be brave. You take the disadvantages along with the advantages when you field an army. I could always get lucky with the Fanatics.

GW: Now that you have mastered Night Goblins, what is next for you?

DM: Either a complete Tzeentch Horror army or an Empire Witch Hunter army. I haven’t decided yet.

GW: I think that wraps it all up. Anything you want to add Dave?

DM: Warhammer to me is about troops, troops, and more troops! When you have 16 units on the board, there is little you can’t do!

Want to see more?

See Dave's entire army in the Gallery.
Check out Dave's army list here.

 

 

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